The Daily Spün
All Announcements Projects Spün 365 Updates
  • Spün 365 - Day 25: Jasper's Red Team

    Jasper's Red Team is designed to make security part of the development process. Inspired by Strix, it uses specialist sub-agents to actively test projects for vulnerabilities, find weak spots, and apply fixes before your code is pushed or deployed.

    September 25, 2026
    • Spün 365
    • Updates
  • Spün 365 - Day 24: Introducing Jasper

    Jasper is an AI-native development workstation for mobile, built to give developers the tools they need to build software without a traditional PC. It combines an IDE, Linux terminal, project previews, and a powerful development agent that can code, delegate tasks, debug, secure, deploy and even handle general-purpose workflows.

    September 24, 2026
    • Spün 365
    • Updates
  • Building Jasper: A Mobile Development Workstation + AI Agent

    Jasper is a mobile development workstation and AI development agent built for Android. It brings the tools, runtime, AI, and workflows needed to build software directly from a phone, while keeping development simple, private, and under the user's control.

    September 21, 2026
    • Projects
  • Spün is on WhatsApp 🥳

    Spün now has its first official WhatsApp Community. 🥹🤝 Join the Chatroom, Devroom, share ideas, build, learn, and grow with the community. The Showcase is coming as we grow. 🌚

    September 20, 2026
    • Announcements
  • Spün 365 - Day 20: The Bigger Picture

    20 days into Spün 365, and the amount of progress I've made is massive. Spün Auth is almost finished, and I've already got a whole list of new ideas and projects waiting to be built.

    September 20, 2026
    • Spün 365
    • Updates
  • Spün 365 - Day 13: Reworking Spün Auth

    Spün Auth got a major code structure rework today. I turned it into a monorepo, built the API layer, and cleaned out a ton of unnecessary junk from the old repo with Claude's help. I also created API endpoints for future developers who want to use Spün Auth in their own products.

    September 13, 2026
    • Spün 365
    • Updates
  • Spün 365 - Day 12

    Spün Auth is now 75% complete. I finished the Avatar Builder/Editor, and all that's left is UI polishing, SSO logic, and the backend functionality. I also continued testing Mobile Harness and found a couple of bugs that I'll be reporting to the dev.

    September 12, 2026
    • Spün 365
    • Updates
  • Spün 365 - Day 11: Making Mobile Development Easier

    Day 11 was all about making my mobile development workflow easier. I tested Mobile Harness, figured out a frustrating custom provider bug, and discovered 9router, which lets me combine multiple AI providers and models to work around individual rate limits.

    September 11, 2026
    • Spün 365
    • Updates
  • Spün 365 - Day 10: Improving Spün Auth

    Day 10 was mostly about improving Spün Auth. I replaced Iconoir with Hugeicons, started working toward avatar editing and made avatar creation optional during onboarding. I also started thinking about eventually opening Spün Auth up for developers.

    September 10, 2026
    • Spün 365
    • Updates
  • Spün 365 - Day 9: Finally Fixed It

    After days of fighting a ridiculous UI bug, I finally figured out what was causing black to render as white. Turns out, the problem wasn't even my code. 😭 Now that it's finally fixed, I can get back to polishing Spün Auth.

    September 10, 2026
    • Spün 365
    • Updates
  • Spün 365 - Day 8: Taking a Break

    Day 8 was a little different. No new features, no bug fixes, no infrastructure work. I spent the day taking a proper break from constantly working, binge-watching shows and, most importantly, remembering that I still need to have a life.

    September 10, 2026
    • Spün 365
    • Updates
  • Spün 365 - Day 7: One Week In

    Day 7 marks one week of Spün 365. I reflected on my struggle with consistency, fought a ridiculously annoying UI bug in Spün Auth, and started figuring out how to expand Spün's reach across more platforms.

    September 10, 2026
    • Spün 365
    • Updates
  • Spün 365 - Day 6: Slow Progress Is Still Progress

    Day 6 was a slower day, but Spün Auth continued to come together nicely. With the core authentication flows working, I'm now focused on polishing the UI and hunting down a particularly annoying Avatar Builder bug.

    September 6, 2026
    • Spün 365
    • Updates
  • Spün 365 - Day 5: Finishing What I Started

    Day 5 was focused on getting Spün Auth closer to completion, with all four authentication provider flows and the onboarding process now working. Sometimes progress is simply finishing what you started.

    September 6, 2026
    • Spün 365
    • Updates
  • Spün 365 - Day 4: Building the System Behind the Systems

    Day 4 was about building the foundations behind future Spün products, from a functioning SSO authentication flow to a reusable UI system designed to make every Spün interface easier to build.

    September 4, 2026
    • Spün 365
    • Updates
  • Spün 365 - Day 3: The Problem Wasn't Mine

    An annoying decoy video sent me down a Moviebox API debugging rabbit hole. After testing different versions and bypassing Spün entirely, I finally found the culprit: the problem was upstream.

    September 3, 2026
    • Spün 365
    • Updates
  • Spün 365 - Day 2: Building the World Around Spün.

    Products are only one part of building Spün. On Day 2, I launched The Daily Spün, the official publication of all things Spün, published the first “What is Spün?” post, and started designing a reusable UI foundation for everything that comes next.

    September 3, 2026
    • Spün 365
    • Updates
  • Spün 365 - Day 1: The Beginning

    Spün 365 has officially begun. Day 1 was about laying the foundations, from the Spün Media API and developer documentation to GitHub, search visibility, and the infrastructure needed for the year ahead.

    September 3, 2026
    • Spün 365
    • Updates
  • What is Spün ?

    Discover Spün — a technology studio building thoughtful software, infrastructure, and AI-powered products around one idea: less complexity, more seamless technology.

    September 2, 2026
    • Updates

Published with Masthead